Pattern Matching See also: C# 9.0: Pattern Matching in Switch Expressions – Thomas Claudius Huber

Declaration and Type Patterns

if (o is int i) {  }	// If o matches the pattern of an integer, store it in variable i.

Check if a value is null with a declaration pattern using is:

int? maybe = 12;
if (maybe is int number) 
{ 	// Combines test and assignment in single statement.
					 // Implicitly:  number = (int)maybe 
}

Logical Pattern

Logical patterns are created with and, or, and not:

Check for null or negated null:

if (x is null and y is not null) {  }

Parenthesized Pattern

Use to emphasize or change the precedence in logical patterns:

if (input is not (float or double)) {  }

Property Pattern

Use to match an expression’s properties or fields against a nested pattern:

static bool IsConferenceDay(DateTime date) => date is { Year: 2020, Month: 5, Day: 19 or 20 or 21 };

or:

static bool IsAnyEndOnXAxis(Segment segment) => segment is { Start.Y: 0 } or { End.Y: 0 };

var Pattern

Use to match any expression and assign the result to a new local variable:

static bool IsAcceptable(int id, int absLimit) =>
    SimulateDataFetch(id) is var results 
    && results.Min() >= -absLimit 
    && results.Max() <= absLimit;

static int[] SimulateDataFetch(int id)
{
    var rand = new Random();
    return Enumerable
               .Range(start: 0, count: 5)
               .Select(s => rand.Next(minValue: -10, maxValue: 11))
               .ToArray();
}

List Pattern

Availability: C# 11
List patterns allow you to match an array or a list against a sequence of patterns:

A pattern of:

expr is [1, 2, 3]

…is equivalent to…

expr.Length is 3
    && expr[0] is 1
    && expr[1] is 2
    && expr[2] is 3
int[] numbers = { 1, 2, 3 };

Console.WriteLine(numbers is [1, 2, 3]);  // True
Console.WriteLine(numbers is [1, 2, 4]);  // False
Console.WriteLine(numbers is [1, 2, 3, 4]);  // False
Console.WriteLine(numbers is [0 or 1, <= 2, >= 3]);  // True

Combine with the discard pattern to match any element and the var pattern to capture the element. The discard _ matches any single element:

List<int> numbers = new() { 1, 2, 3 };

if (numbers is [var first, _, _])
    Console.WriteLine($"The first element of a three-item list is {first}."); // The first element of a three-item list is 1.

Use a slice pattern to match only elements at the start or end of a sequence. The range pattern .. matches any sequence of zero or more elements:

Console.WriteLine(new[] { 1, 2, 3, 4, 5 } is [> 0, > 0, ..]);  // True
Console.WriteLine(new[] { 1, 1 } is [_, _, ..]);  // True
Console.WriteLine(new[] { 0, 1, 2, 3, 4 } is [> 0, > 0, ..]);  // False
Console.WriteLine(new[] { 1 } is [1, 2, ..]);  // False

Convert with as:

var v1 = v2 as type; // This safely converts v2 to type.
if (v1 != null) {  }

Compare discrete values

In a switch, every expression, including null, matches _:

public State PerformOperation(string command) =>
   command switch {
       "SystemTest" => RunDiagnostics(),
       "Start" => StartSystem(),
       "Stop" => StopSystem(),
       "Reset" => ResetToReady(),
       _ => throw new ArgumentException("Invalid string value for command", nameof(command)),
   };

Patterns on Switches

Discard Pattern

Match any expression, including null:

static decimal GetDiscountInPercent(DayOfWeek? dayOfWeek) => dayOfWeek switch
{
    DayOfWeek.Monday => 0.5m,
    DayOfWeek.Tuesday => 12.5m,
    DayOfWeek.Wednesday => 7.5m,
    DayOfWeek.Thursday => 12.5m,
    DayOfWeek.Friday => 5.0m,
    DayOfWeek.Saturday => 2.5m,
    DayOfWeek.Sunday => 2.0m,
    _ => 0.0m,
};

Type Pattern

A type pattern allows you to use a type in a switch:

public static decimal CalculateToll(this Vehicle vehicle) => vehicle switch
{
    Car => 2.00m,
    Truck => 7.50m,
    null => throw new ArgumentNullException(nameof(vehicle)),
    _ => throw new ArgumentException("Unknown type of a vehicle", nameof(vehicle)),
};

Constant Pattern

A constant pattern tests if an expression equals a constant:

public static decimal GetGroupTicketPrice(int visitorCount) => visitorCount switch
{
    1 => 12.0m,
    2 => 20.0m,
    3 => 27.0m,
    4 => 32.0m,
    0 => 0.0m,
    _ => throw new ArgumentException($"Not supported number of visitors: {visitorCount}", nameof(visitorCount)),
};

Relational Pattern

Use the < > <= and >= operators to compare an expression result with a constant:

Console.WriteLine(Classify(13));  // output: Too high
Console.WriteLine(Classify(double.NaN));  // output: Unknown
Console.WriteLine(Classify(2.4));  // output: Acceptable

static string Classify(double measurement) => measurement switch
{
    < -4.0 => "Too low",
    > 10.0 => "Too high",
    double.NaN => "Unknown",
    _ => "Acceptable",
};

Switch Expression

Switch expressions simplify switch statements and are useful where all cases return a value to set a single variable:

message = s switch {
	FileStream writeableFile when s.CanWrite
	  => "The stream is a file that I can write to.",
	FileStream readOnlyFile
	  => "The stream is a read-only file.",
	MemoryStream ms
	  => "The stream is a memory address.",
	null
	  => "The stream is null.",
	_
	  => "The stream is some other type."
};

string WaterState(int tempInFahrenheit) =>
    tempInFahrenheit switch {
        (> 32) and (< 212) => "liquid",
        < 32 => "solid",
        > 212 => "gas",
        32 => "solid / liquid transition",
        212 => "liquid / gas transition",
    };

Switch Expression with Multiple Inputs

public decimal CalculateDiscount(Order order) =>
    order switch {
        (Items: > 10, Cost: > 1000.00m) => 0.10m,
        (Items: > 5, Cost: > 500.00m) => 0.05m,
	Test for Order; if true, test for Cost > 250.00; if true, expression.
        Order { Cost: > 250.00m } => 0.02m,
        { } => throw new ArgumentException(message: "Error")	{ } matches any non-null object that 
										didn't match earlier.
        null => throw new ArgumentNullException(nameof(order), 	null matches when null is passed in.
		"Can't calculate on null order"),
        var someObject => 0m,
    };