Operators

Unary operators work on a single operand:

int y = x++;

Binary operators work on two operands:

int sum = x + y;

Ternary operators (?:) work on three operands.

Built-in Operators

nameof()

nameof() returns the name of a variable, type or member as a string constant:

nameof(numbers) //returns numbers
nameof(numbers.Count) //returns Count

sizeof()

sizeof() returns the number of bytes that an instance of a type uses in memory:

sizeof(obj)

typeof()

typeof() returns the System.Type instance of a type.

typeof(arg) // where arg is the name of a type or type parameter.
 // arg cannot be dynamic or any nullable reference type.
typeof(List<string>) // returns System.Collection.Generic.List`1[System.String]
typeof(int) // returns System.Int32

default()

default() returns the default value of a type:

default(int) // returns 0
int number = default // sets number to 0

is Operator

Check if the runtime type of an expression is compatible with a given type. Also tests an expression result against a pattern.

Expression is Type

as Operator

Explicitly convert an expression to a given reference or nullable type.

Expression as Type

Other Operators

= assignment operator . member access operator () invocation operator [] indexer access operator

Lambda Operator

Normal method definition:

public override string ToString()
{
    return $"{fname} {lname}".Trim();
}

Lambda:

public override string ToString() => $"{fname} {lname}".Trim

NOOP

The noop keyword in C# is ; (a standalone semi-colon).

Implementing Operators

Use the operator keyword to define a static method for an operator to implement it:

public static Person operator *(Person p1, Person p2) {
    return Person.Procreate(p1, p2);
}

Person dad = new();
Person mom = new();
Person baby = mom * dad;

Note: For every operator you define, define a method as well. Give developers the option.